Avatar MTG Mechanics: Earthbend, Waterbend, Firebend, Airbend

Every Avatar MTG mechanic explained: earthbend, waterbend, firebending and airbend reminder text, rules, gotchas and the best cards, priced 13 Nov 2026.

Shon Atsil16 min readMagic
Avatar MTG bending cards fanned out on a dark background: Katara, Water Tribe's Hope, Toph, Earthbending Master, Avatar Aang, Zuko, Firebending Master and Appa, Steadfast Guardian

Four Elements, Four Rules

The Avatar MTG mechanics in one line each. Magic: The Gathering | Avatar: The Last Airbender (released 21 November 2025) adds four bending mechanics:

  • Earthbend N: target land you control becomes a 0/0 creature with haste and N +1/+1 counters, and it returns tapped if it dies or is exiled.
  • Waterbend {X}: a cost you can pay by tapping your artifacts and creatures, each one paying for {1}.
  • Firebending N: whenever this creature attacks, add N red mana that lasts until end of combat.
  • Airbend: exile a permanent or spell; its owner may cast it again from exile for {2}.

The set also brings back Lessons, Allies, Shrines and exhaust, and adds double-faced Sagas for each past Avatar.

This page goes one mechanic at a time: the exact reminder text, the rule number, a worked example, the rulings that catch people out, the best cards with prices from 13 November 2026, and where each card is legal. For the set overview, commanders and products, see our Avatar: The Last Airbender MTG set guide.

Avatar MTG Mechanics at a Glance

Three of the four bending mechanics are keyword actions, things a card tells you to do. Firebending is the odd one out: it is a keyword ability printed on a creature, like flying.

  • Earthbend N

    What it is
    Keyword action: animate a land with N +1/+1 counters
    Rule
    701.66
    Color
    Mostly green
    Cards (TLA / TLE)
    28 / 9
  • Waterbend [cost]

    What it is
    Cost: tap artifacts and creatures for generic mana
    Rule
    701.67
    Color
    Mostly blue
    Cards (TLA / TLE)
    25 / 4
  • Firebending N

    What it is
    Triggered keyword ability: add N red mana on attack
    Rule
    702.189
    Color
    Mostly red and black
    Cards (TLA / TLE)
    28 / 8
  • Airbend

    What it is
    Keyword action: exile, owner may recast for {2}
    Rule
    701.65
    Color
    Mostly white
    Cards (TLA / TLE)
    11 / 3

Rule numbers are from the Comprehensive Rules effective 6 November 2026. Card counts are unique cards whose rules text mentions the mechanic (including cards that only care about it, such as "whenever you firebend"), counted from Scryfall on 13 November 2026. TLA is the main set; TLE is Avatar: The Last Airbender Eternal, a separate set whose new Avatar cards are not legal in Standard, Pioneer or Modern.

Earthbend in MTG

Earthbend N is a keyword action: target land you control becomes a 0/0 land creature with haste, you put N +1/+1 counters on it, and when it dies or is exiled it returns to the battlefield tapped. It is defined in Comprehensive Rules 701.66 and is green's mechanic in the set.

The reminder text, as printed on Badgermole Cub:

Earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.)

How earthbend works, step by step

  1. Target a land you control. Earthbend targets, so if that land leaves the battlefield in response, earthbend does nothing.
  2. The land becomes a 0/0 creature with haste. It stays a land and keeps its subtypes and mana abilities. An earthbent Forest still taps for {G}.
  3. Put N +1/+1 counters on it. Earthbend 2 makes a 2/2.
  4. A delayed trigger is set up. When that land dies or is exiled, it comes back tapped. It returns as a plain land, not a creature, and the counters are gone.

Example. You cast Badgermole ({4}{G}, a 4/4). Its enters trigger earthbends 2, so your untapped Forest becomes a 2/2 haste creature, and Badgermole gives creatures with +1/+1 counters trample. The Forest attacks the same turn. If it is blocked and dies, it comes back tapped as a normal Forest, so you lose a creature but not a land drop.

Earthbend rulings and gotchas

  • Earthbend does not untap the land. If you tapped that Forest to cast the spell, it is a tapped creature and cannot attack until it untaps. Avatar Kyoshi, Earthbender is the exception because its own text untaps the land.
  • Earthbending the same land again stacks. Its base power and toughness reset to 0/0 and the new counters join the old ones, so earthbend 2 then earthbend 3 gives a 5/5. The Scryfall ruling of 2 October 2025 confirms you can target a land that is already a creature.
  • The land is usually colorless. Earthbend gives no color, and most lands have none.
  • Only "dies" or "exiled" brings it back. If it is bounced to your hand or shuffled into your library, the return trigger does nothing. "Dies" means put into a graveyard from the battlefield (rule 700.4), which includes being sacrificed, so sacrificing an earthbent land gets it back tapped.
  • Haste matters for mana. An earthbent land is a creature, and creatures normally can't use {T} abilities the turn they arrive (rule 302.6). Haste solves that, which is why a land you just played can be earthbent and still tap for mana.
  • "Whenever you earthbend" triggers once the delayed return trigger is created (701.66b), even if the counters could not be placed.

Best earthbend cards

Prices are the TCGplayer market price of the regular non-foil printing, via Scryfall, on 13 November 2026.

  • Badgermole Cub

    Set
    TLA mythic
    What it does
    Earthbend 1 on entry; tapping a creature for mana adds an extra {G}
    Price
    $40.72

    {1}{G}

    Cost

  • Toph, Earthbending Master

    Set
    TLE mythic
    What it does
    Landfall gives you experience; whenever you attack, earthbend X (X = experience)
    Price
    $38.36

    {3}{G}

    Cost

  • Toph, Greatest Earthbender

    Set
    TLE rare
    What it does
    Earthbend X on entry (mana spent); land creatures have double strike
    Price
    $16.75

    {2}{R}{G}

    Cost

  • Avatar Kyoshi, Earthbender

    Set
    TLE mythic
    What it does
    Earthbend 8 at the start of each of your combats, then untap that land
    Price
    $14.48

    {5}{G}{G}{G}

    Cost

  • Ba Sing Se

    Set
    TLA rare land
    What it does
    {2}{G}, {T}: earthbend 2, sorcery speed
    Price
    $5.74

    —

    Cost

  • The Legend of Kyoshi

    Set
    TLA mythic
    What it does
    Saga: chapter II earthbends X, X = cards in hand
    Price
    $5.10

    {4}{G}{G}

    Cost

  • Earthbender Ascension

    Set
    TLA rare
    What it does
    Earthbend 2 and fetch a basic land; landfall quest counters
    Price
    $3.29

    {2}{G}

    Cost

  • Badgermole

    Set
    TLA common
    What it does
    4/4, earthbend 2; your creatures with +1/+1 counters have trample
    Price
    $0.26

    {4}{G}

    Cost

Badgermole Cub is the best earthbend card and the reason the mechanic made headlines. Its earthbend turns a land into a creature, and its second ability adds an extra {G} whenever you tap a creature for mana, so the earthbent land itself taps for two. Wizards banned it in Standard on 10 August 2026, saying it "lets its controller develop an insurmountable mana advantage" and pointing to Selesnya Offense, which had the format's highest win rate in its MTG Arena data at over 57% of matches. It remains legal in Pioneer, Modern, Legacy, Vintage and Commander.

Where earthbend is legal: TLA earthbend cards are legal in Standard (except Badgermole Cub), Pioneer, Modern, Legacy, Vintage and Commander. The TLE cards (both Tophs, Avatar Kyoshi, Earthbender) are Commander, Legacy and Vintage only. Badgermole, Earthbending Lesson and four other earthbend commons are Pauper legal.

Waterbend in MTG

Waterbend is a cost: while you pay a waterbend cost, you can tap an untapped artifact or creature you control instead of paying each {1} of its generic mana. It is defined in Comprehensive Rules 701.67 and is blue's mechanic in the set.

The reminder text, as printed on Spirit Water Revival:

(While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Waterbend shows up in a few forms, mainly as an activation cost (Waterbender Ascension's "Waterbend {4}: target creature can't be blocked this turn"), as an additional cost on a spell (Spirit Water Revival, Crashing Wave), and inside ward (The Unagi of Kyoshi Island has "Ward—Waterbend {4}", so your opponent can tap their own permanents to pay it).

How waterbend works, step by step

  1. Work out the total cost, including the waterbend part.
  2. For each {1} in the waterbend part only, choose: pay mana, or tap an untapped artifact or creature you control.
  3. Pay the rest with mana as usual. Colored mana and any generic mana outside the waterbend part cannot be paid by tapping.

Example from the rules (701.67b). Spirit Water Revival costs {1}{U}{U} and lets you waterbend {6} as an additional cost. You may tap up to six artifacts and creatures for that {6}, but none of them can pay the {1}{U}{U}. Pay the full cost and you shuffle your graveyard into your library, draw seven cards and have no maximum hand size for the rest of the game, all for three lands and six tapped permanents.

Waterbend rulings and gotchas

  • Summoning sickness does not matter. You can tap a creature you got this turn (Scryfall ruling, 2 October 2025). Summoning sickness only stops a creature's own {T} abilities and attacking.
  • Tap for mana first and you can't tap it again. If you tap a mana creature or sacrifice a Treasure for mana while casting, it is already tapped or gone when you pay the waterbend part.
  • Cost changes don't raise the cap. Even if a spell's total cost goes up or down, you can tap at most as many permanents as the generic mana in the waterbend cost.
  • Earthbent lands count. An earthbent land is a creature, so it can be tapped to help pay waterbend. Plain lands can't.
  • "Whenever you waterbend" triggers whenever you pay a waterbend cost, however you paid it (701.67c). You do not have to tap anything; paying all mana still counts, which matters for Avatar Aang.
  • Attackers are usually already tapped. A creature without vigilance that attacked can't help pay waterbend later that turn. Creatures that stayed home, and vigilance attackers, can.

Best waterbend cards

  • Waterbender's Restoration

    Set
    TLE rare
    What it does
    Instant Lesson: flicker X of your creatures until the next end step
    Price
    $3.51

    {U}{U} + waterbend {X}

    Cost

  • The Unagi of Kyoshi Island

    Set
    TLA rare
    What it does
    Flash 5/5, ward—waterbend {4}; you draw two when an opponent draws their second card each turn
    Price
    $2.24

    {3}{U}{U}

    Cost

  • The Legend of Kuruk

    Set
    TLA mythic
    What it does
    Saga into Avatar Kuruk; exhaust — waterbend {20}: take an extra turn
    Price
    $2.02

    {2}{U}{U}

    Cost

  • Aang, Swift Savior

    Set
    TLA rare
    What it does
    Flash flier that airbends on entry; waterbend {8}: transform
    Price
    $1.42

    {1}{W}{U}

    Cost

  • Secret of Bloodbending

    Set
    TLA mythic
    What it does
    Control an opponent's combat; with waterbend {10}, their whole next turn
    Price
    $0.63

    {U}{U}{U}{U}

    Cost

  • Spirit Water Revival

    Set
    TLA rare
    What it does
    Draw two, or with waterbend {6}: reshuffle graveyard, draw seven
    Price
    $0.55

    {1}{U}{U}

    Cost

  • Waterbender Ascension

    Set
    TLA rare
    What it does
    Waterbend {4}: target creature can't be blocked; quest counters on combat damage, draws at four or more
    Price
    $0.52

    {1}{U}

    Cost

  • Watery Grasp

    Set
    TLA common
    What it does
    Aura: creature doesn't untap; waterbend {5}: shuffle it into its owner's library
    Price
    $0.15

    {U}

    Cost

Waterbend cards are the cheapest of the four elements to collect: every TLA card that waterbends was under $3 on 13 November 2026. Waterbend is close to convoke, which taps creatures, and improvise, which taps artifacts. Waterbend takes both, but only for the generic mana in the waterbend cost.

Where waterbend is legal: TLA waterbend cards are legal in Standard, Pioneer, Modern, Legacy, Vintage and Commander. Waterbender's Restoration and the other TLE waterbend cards are Commander, Legacy and Vintage only. Watery Grasp, Waterbending Lesson and four other waterbend commons are Pauper legal.

Firebending in MTG

Firebending N is a triggered keyword ability: whenever this creature attacks, you add N red mana, and until end of combat you don't lose that mana as steps end. It is defined in Comprehensive Rules 702.189 and is red's mechanic in the set.

The reminder text, as printed on Fire Lord Azula:

Firebending 2 (Whenever this creature attacks, add {R}{R}. This mana lasts until end of combat.)

How firebending works, step by step

  1. Declare the creature as an attacker. The firebending trigger goes on the stack.
  2. It resolves and you add N {R}. It is not a mana ability, so it uses the stack and opponents can respond.
  3. Spend the mana any time during combat: declare attackers, declare blockers, combat damage or the end of combat step.
  4. Whatever is left disappears when combat ends and you move to your second main phase.

Example. Fire Lord Azula ({1}{U}{B}{R}, 4/4) attacks and firebending 2 gives you {R}{R}. Azula copies every spell you cast while she is attacking, so you use that {R}{R} on a red instant after blockers are declared and get two of it. On your next turn you could do it again.

Firebending rulings and gotchas

  • The mana survives every combat step but not the end of combat. Normally mana empties at the end of each step and phase (rule 106.4). Firebending mana skips that until combat is over; any other mana you add during combat still empties as usual.
  • You can't cast sorcery-speed spells with it. Combat is not a main phase, so the mana goes to instants, flash creatures and activated abilities. Fire Sages' {1}{R}{R} +1/+1 counter ability and Fire Nation Turret's {R} charge counters are built-in uses for it.
  • It needs a declared attack. A creature put onto the battlefield attacking does not trigger "whenever this creature attacks" (rule 508.3a), so it doesn't firebend.
  • Two instances trigger separately. A creature with firebending 2 that gains firebending 4 from Fire Nation Palace adds six mana in two triggers.
  • Variable firebending is counted on resolution (rule 608.2h). Firebending Student's X is its power when the trigger resolves, so a prowess trigger that resolves first gives you more mana.
  • "Whenever you firebend" triggers when a firebending ability you control resolves (702.189b), which is what Avatar Aang watches for.
  • Ozai, the Phoenix King breaks the timer. While he is on the battlefield, mana you would lose turns red instead, so firebending mana carries into your second main phase and later turns.

Best firebending cards

  • Zuko, Firebending Master

    Set
    TLE mythic
    What it does
    First strike; firebending X (X = experience); spells cast during combat give experience
    Price
    $9.52

    {1}{R}

    Cost

  • Fire Nation Turret

    Set
    TLE rare
    What it does
    Your combats: a creature gets +2/+0 and firebending 2; {R}: charge counter; 50 counters deal 50 damage
    Price
    $8.06

    {2}{R}

    Cost

  • The Legend of Roku

    Set
    TLA mythic
    What it does
    Saga into Avatar Roku: firebending 4, {8}: 4/4 flying Dragon with firebending 4
    Price
    $6.13

    {2}{R}{R}

    Cost

  • Ozai, the Phoenix King

    Set
    TLA mythic
    What it does
    7/7 trample, haste, firebending 4; unspent mana becomes red instead of emptying
    Price
    $3.58

    {2}{B}{B}{R}{R}

    Cost

  • Sozin's Comet

    Set
    TLA mythic
    What it does
    All your creatures gain firebending 5 this turn; foretell {2}{R}
    Price
    $3.13

    {3}{R}{R}

    Cost

  • Fire Nation Palace

    Set
    TLA rare land
    What it does
    {1}{R}, {T}: a creature gains firebending 4 until end of turn
    Price
    $1.42

    —

    Cost

  • Fire Lord Azula

    Set
    TLA rare
    What it does
    Firebending 2; copy each spell you cast while she attacks
    Price
    $0.75

    {1}{U}{B}{R}

    Cost

  • Firebending Student

    Set
    TLA rare
    What it does
    Prowess; firebending X where X is its power
    Price
    $0.41

    {1}{R}

    Cost

Zuko, Firebending Master is the strongest pure firebending card: two mana, first strike, and every spell you cast in combat makes its firebending bigger, because the experience counters stay with you even if Zuko dies. Fire Nation Turret is the best mana sink, since {R} for a charge counter can soak up any amount of leftover combat mana.

Where firebending is legal: TLA firebending cards are legal in Standard, Pioneer, Modern, Legacy, Vintage and Commander. Zuko, Firebending Master, Fire Nation Turret and the other TLE cards are Commander, Legacy and Vintage only. Firebending Lesson, Fire Nation Cadets and two other firebending commons are Pauper legal.

Airbend in MTG

Airbend is a keyword action: you exile the permanent or spell, and for as long as it stays exiled, its owner may cast it by paying {2} instead of its mana cost. It is defined in Comprehensive Rules 701.65 and is white's mechanic in the set. With 11 TLA cards it is the smallest of the four.

The reminder text, as printed on Airbending Lesson:

Airbend target nonland permanent. (Exile it. While it's exiled, its owner may cast it for {2} rather than its mana cost.)

How airbend works, step by step

  1. Exile the object. A permanent leaves the battlefield; a spell leaves the stack.
  2. The card waits in exile. There is no time limit.
  3. Its owner may cast it for {2}. This is an alternative cost, so normal timing applies: a creature waits for its owner's main phase unless it has flash.
  4. It comes back as a new object. Enters-the-battlefield abilities trigger again; counters, Auras and damage are gone.

Example. An opponent casts a removal spell on your best creature. You flash in Aang, Swift Savior ({1}{W}{U}) and airbend your own creature. The removal spell loses its only target and fizzles. On your turn you recast the creature for {2} and get its enters trigger again. Or point Aang at the removal spell itself: it is exiled, and its owner has to pay {2} to cast it again.

Airbend rulings and gotchas

  • Tokens are gone for good. A token in exile ceases to exist (rule 111.7), so airbend is permanent removal against tokens.
  • Lands can't come back this way. Airbend only lets the owner cast the card, and lands are played, not cast. The exception is an earthbent land: its earthbend trigger returns it tapped when it is exiled.
  • Airbending a spell is not countering it. It is removed from the stack, so it works against spells that "can't be countered."
  • X is 0. A spell with {X} in its cost cast for {2} from exile has X = 0.
  • No stacking alternative costs. Only one alternative cost can apply to a spell (rule 118.9a), so you can't combine the {2} with foretell or similar. Additional costs such as kicker can still be paid.
  • Timing usually costs your opponent a turn. An opponent's creature you airbend on your turn usually can't be recast until their next main phase.
  • Commander tax doesn't apply from exile. Commander tax only applies to casting from the command zone (rule 903.8). If your commander is airbent and you leave it in exile, you can recast it for {2} with no tax. Any player whose commander is airbent may move it to the command zone instead (903.9a), but casting it from there adds the usual tax.
  • Pauper has one airbend card. Airbending Lesson is the only Pauper-legal airbend card.

Best airbend cards

  • Aang, Airbending Master

    Set
    TLE mythic
    What it does
    Airbends a creature on entry; experience when your creatures leave without dying; makes Ally tokens
    Price
    $11.41

    {4}{W}

    Cost

  • Monk Gyatso

    Set
    TLE rare
    What it does
    When another creature you control is targeted, you may airbend it
    Price
    $7.93

    {3}{W}

    Cost

  • Appa, Steadfast Guardian

    Set
    TLA mythic
    What it does
    Flash flier; airbend any number of your nonland permanents; casting from exile makes Allies
    Price
    $5.64

    {2}{W}{W}

    Cost

  • Avatar's Wrath

    Set
    TLA rare
    What it does
    Airbend all creatures but one; opponents can only cast from hand until your next turn
    Price
    $3.79

    {2}{W}{W}

    Cost

  • The Legend of Yangchen

    Set
    TLA mythic
    What it does
    Saga into Avatar Yangchen, who airbends whenever you cast your second spell each turn
    Price
    $2.97

    {3}{W}{W}

    Cost

  • Airbender Ascension

    Set
    TLA rare
    What it does
    Airbend a creature on entry; later flickers one of yours each end step
    Price
    $1.64

    {1}{W}

    Cost

  • Airbending Lesson

    Set
    TLA common
    What it does
    Instant: airbend a nonland permanent, draw a card
    Price
    $0.23

    {2}{W}

    Cost

Avatar's Wrath is the most-played airbend card in Commander on Scryfall's EDHREC ranking. It is a four-mana board wipe that exiles every creature but one, kills every token outright, and stops opponents casting their creatures back from exile until your next turn. Appa, Steadfast Guardian does the reverse for your own board: flash it in before a wipe and recast everything for {2} each.

Where airbend is legal: TLA airbend cards are legal in Standard, Pioneer, Modern, Legacy, Vintage and Commander. Aang, Airbending Master and Monk Gyatso (TLE) are Commander, Legacy and Vintage only.

How the Bending Mechanics Work Together

The set is built so the elements overlap. Four interactions are worth knowing:

Earthbend feeds waterbend. An earthbent land is a creature, so it can be tapped to help pay a waterbend cost. A land that has already tapped for mana can't.

Airbend can't remove an earthbent land for long. Avatar's Wrath airbends all other creatures, including your opponent's earthbent lands, but each one comes straight back tapped through its earthbend trigger.

Firebending pays for combat waterbend. Firebending mana can pay the mana part of a waterbend activation during combat, such as Waterbender Ascension's {4} to make an attacker unblockable, alongside creatures that stayed home, tapped to help.

Avatar Aang wants all four in one turn. Avatar Aang ({R}{G}{W}{U}, $2.65 on 13 November 2026) draws a card each time you waterbend, earthbend, firebend or airbend, and transforms into Aang, Master of Elements once you have done all four in the same turn. He has firebending 2 himself, and the rulings confirm he counts bending you did earlier that turn, even before he entered.

Lessons, Allies, Shrines and the Other Avatar Mechanics

Wizards' mechanics article for the set (Matt Tabak, 28 October 2025) lists the four bending mechanics plus double-faced Sagas, Lessons, exhaust, Clues and Shrines. Allies are the set's main creature theme.

Lessons

Lesson is a spell subtype on instants and sorceries (rule 205.3k) with no rules meaning of its own. Other cards reward you for casting Lessons or having them in your graveyard. The main set has 36 Lessons. The learn keyword action from Strixhaven is not back, so you can't fetch Lessons from outside the game.

The most valuable Lesson is Redirect Lightning ({R} plus 5 life or {2}, change the target of a spell or ability with a single target) at $10.07 on 13 November 2026. Payoffs include Iroh, Grand Lotus (Lessons in your graveyard have flashback {1} on your turn), Uncle Iroh (Lessons cost {1} less) and Toph, Hardheaded Teacher, who earthbends whenever you cast a spell and adds an extra counter for Lessons.

Allies

Ally is a creature type (rule 205.3m), first used in Zendikar. The main set has 77 Ally creatures, and Ally tokens are 1/1 white creatures. Payoffs include Katara, the Fearless (Ally triggered abilities trigger an additional time), Great Divide Guide (lands and Allies tap for any color) and Sokka's Charge from TLE (Allies have double strike and lifelink on your turn, $7.56 on 13 November 2026).

Shrines

Shrine is an enchantment subtype (rule 205.3h). The five TLA Shrines are legendary uncommons, one per color. Each gets better for every Shrine you control. The Spirit Oasis, for example, draws a card for each Shrine when it enters.

Exhaust

Exhaust means an activated ability can be activated only once (rule 702.177). It returns from Aetherdrift on eight TLA cards, often with a bending cost: Bitter Work has "Exhaust — {4}: Earthbend 4", and Avatar Kuruk has "Exhaust — Waterbend {20}: Take an extra turn after this one." A permanent that leaves and comes back is a new object and can use its exhaust ability again, which is a reason to airbend your own exhaust creatures.

Double-faced Sagas

Each past Avatar (Kuruk, Kyoshi, Roku and Yangchen) and The Rise of Sozin is a Saga whose chapter III exiles it and returns it transformed into a legendary creature (rule 715). The Legend of Roku is the most valuable of them at $6.13 on 13 November 2026.

  • Standard

    TLA (main set)
    Legal (Badgermole Cub, Gran-Gran banned)
    TLE bending cards
    Not legal
  • Pioneer

    TLA (main set)
    Legal
    TLE bending cards
    Not legal
  • Modern

    TLA (main set)
    Legal
    TLE bending cards
    Not legal
  • Legacy / Vintage

    TLA (main set)
    Legal
    TLE bending cards
    Legal
  • Commander

    TLA (main set)
    Legal
    TLE bending cards
    Legal
  • Pauper

    TLA (main set)
    Commons only
    TLE bending cards
    Not legal

Legality is from Scryfall on 13 November 2026. The TLE column covers its 24 bending cards; reprints in TLE keep the legality they already had. Badgermole Cub and Gran-Gran were banned in Standard on 10 August 2026, together with Stormchaser's Talent, in Wizards' Banned and Restricted announcement. No bending card is banned in any other format. Our guide to MTG formats explains how each ban list works.

Where to Get the Bending Cards

Every TLA bending card in the tables above comes in Avatar: The Last Airbender Play Boosters. A play booster box traded at $127.27 (TCGplayer market price, 13 November 2026) on TCGplayer today. Our Avatar play booster box value tracker shows what the cards in a box are worth against that price, and the collector booster box tracker does the same for the $475.93 (TCGplayer market price, 13 November 2026) collector box.

For a deck, singles are cheaper. Apart from Badgermole Cub and a few TLE cards, every bending card on this page was under $15 on 13 November 2026, and most commons and uncommons were under 50 cents.


Citations & Resources


Frequently Asked Questions