Quick Verdict
A planeswalker is a legendary permanent that enters with loyalty counters and activates one loyalty ability per turn at sorcery speed. It dies when loyalty hits zero, and opponents can attack it directly. The card type is deliberately rarer than it used to be: March of the Machine: The Aftermath stripped the sparks from a large number of characters, and Mark Rosewater has confirmed fewer planeswalkers are being printed as a direct result — many of those characters now appear as legendary creatures instead.
For most of the last fifteen years, planeswalkers were Magic's headline card type — the mythic on the box, the character on the poster, the card everyone opened boxes hoping to find.
That changed, and it changed because of the story rather than the rules. The Phyrexian invasion ended with a large number of planeswalkers losing their sparks, and Mark Rosewater has confirmed that fewer planeswalkers appear in new sets as a direct result. Characters who used to arrive as planeswalkers now show up as legendary creatures.
So this guide covers both halves of the question people are actually asking: how the card type works mechanically, and who the characters are — because for most players those are the same curiosity arriving from two directions.
The mechanical core, in one line: enters with loyalty counters, one ability per turn at sorcery speed, dies at zero loyalty, and your opponent can attack it.
How Planeswalkers Work
A planeswalker is a legendary permanent. It is not a creature — it cannot attack, cannot block, and is unaffected by anything that says "creature" unless something has animated it.
Loyalty
The number in the bottom-right corner is starting loyalty. The planeswalker enters the battlefield with that many loyalty counters on it, and everything else follows from that number going up or down.
Loyalty is the planeswalker's life total, its resource, and its clock all at once — which is why a planeswalker that survives a turn cycle usually wins the game and one that dies immediately does nothing.
Loyalty abilities
Each planeswalker has two or three abilities with a cost of +N, −N or 0. Activating one adds or removes that many loyalty counters.
Three restrictions define how they play:
One per turn, per planeswalker. You may activate only one loyalty ability on a given planeswalker each turn.
Sorcery speed only. Your own main phase, with an empty stack. You cannot activate one on an opponent's turn or in response to anything.
You must be able to pay. A −3 ability requires at least three loyalty counters. A planeswalker on two loyalty simply cannot use it.
Why the plus ability is usually the right one
New players reach for the big minus ability because it does more. Experienced players tick up, because a planeswalker that survives generates value every turn thereafter. The minus ability is what you use when the planeswalker is about to die anyway, or when the effect wins the game outright. Loyalty spent is a resource spent.
Attacking and defending
When declaring attackers, each attacking creature chooses independently whether it is attacking a player, a planeswalker that player controls, or a battle. Combat damage dealt to a planeswalker removes that many loyalty counters. The defending player can block normally.
Non-combat damage also removes loyalty, but with an important restriction: since 2018 a spell or ability must target the planeswalker directly. The older rule that let you redirect damage aimed at a player onto their planeswalker was removed, so a burn spell pointed at your opponent cannot be re-pointed at their planeswalker after the fact.
Death and the legend rule
At zero loyalty, a planeswalker goes to its owner's graveyard as a state-based action — checked constantly, and impossible to respond to once it happens.
Planeswalkers are legendary, so the legend rule applies. The separate "planeswalker uniqueness rule", which stopped you controlling two planeswalkers sharing a character type regardless of their full names, was removed in 2018. You can now control Liliana of the Veil and Liliana, Dreadhorde General simultaneously.
Loyalty counters are one counter type among many — for how they interact with proliferate, Doubling Season and everything else, see our complete guide to MTG counters.
Planeswalkers in Commander
A planeswalker cannot be your commander unless its text explicitly says "can be your commander". The format requires a legendary creature; a limited set of planeswalkers carry that permission line, mostly from Commander-focused products.
Everything else is a normal card in the 99, where planeswalkers are strong but exposed — a four-player table means three opponents who can attack them, which is why planeswalkers that protect themselves on the turn they land are valued far above ones that do not.
A planeswalker's real cost is not its mana value. It is that it arrives, does one thing, and then asks three opponents to leave it alone.
Why There Are Fewer of Them Now
This is the change most returning players notice and cannot explain.
During March of the Machine and its epilogue set, The Aftermath, the Phyrexian invasion ended with a large number of planeswalkers being de-sparked — losing the spark that made them planeswalkers at all. It was a deliberate story decision with a deliberate design purpose behind it.
Mark Rosewater has confirmed that fewer planeswalkers are being printed in new sets as a direct consequence. Several de-sparked characters received legendary creature versions in The Aftermath, which gave the design team a way to keep using beloved characters without the planeswalker card type.
The wider story machinery changed at the same time. The Omenpaths — passages between planes that opened after the invasion — let ordinary characters travel the Multiverse. Before that, only planeswalkers could plane-shift, so any story spanning two worlds needed a planeswalker in it. The Omenpaths removed that constraint, which is why recent sets can tell multi-plane stories with barely a planeswalker in sight.
What this means if you are collecting
Scarcity by design tends to support price. Planeswalkers were printed heavily for a decade and are now printed sparingly, which changes the supply picture for the card type as a whole. That is a reason to pay attention, not a reason to speculate — see how to value MTG cards before acting on any of it.
The Characters
Jace Beleren
Blue. A telepath and mind-mage from Vryn, and the closest thing Magic has to a protagonist. Jace is defined by knowing more than everyone around him and handling it badly — memory manipulation, amnesia and self-doubt run through his entire story. Mechanically, his cards are almost always about card selection, countermagic and control.
Chandra Nalaar
Red. A pyromancer from Kaladesh whose spark ignited during a moment of grief and rage. Chandra is the emotional counterweight to Jace: impulsive, warm, and consistently the character who acts first. Her cards deal damage, make mana and reward aggression.
Liliana Vess
Black. A necromancer who traded her soul across four demonic contracts in exchange for eternal youth, and spent most of her story working to escape them. Liliana is the most morally complicated of the group and by some distance the most mechanically feared — Liliana of the Veil is one of the most played black cards of all time. Her cards make opponents sacrifice creatures, discard cards, and reanimate the dead.
The rest of the Gatewatch
Gideon Jura (white) — a soldier and protector, functionally invulnerable in combat, who died during War of the Spark.
Nissa Revane (green) — an animist who draws power from the land itself, and the group's most direct connection to the natural world.
Ajani Goldmane (white, later multicolour) — a leonin planeswalker whose arc has taken some of the darkest turns of any of them.
Teferi (blue/white) — a time mage from Dominaria, the elder statesman of the group.
The Gatewatch itself formed on Zendikar during the Eldrazi crisis, when Jace, Gideon, Chandra and Nissa swore an oath to face threats no single plane could handle. Liliana joined for reasons of her own, and later Ajani and Teferi.
The antagonists
Nicol Bolas — an elder dragon planeswalker, the defining villain of Magic's history and the architect of the events leading to War of the Spark.
Urza — an artificer from Dominaria's ancient past, whose war with his brother Mishra shaped millennia of the game's backstory. Most of Magic's oldest and most powerful artifacts trace to him.
Where the Story Is in 2026
The current arc concludes with Reality Fracture in October 2026, following the confrontation in the Meditation Realm at the end of Tarkir: Dragonstorm. It is billed as an arc-closing set with returning characters.
Its prereleases run the weekend of 25–27 September 2026 — worth knowing if you want to be at the table when it lands. Our guide to getting into Magic explains why a prerelease is the best event to attend as a newer player, and the complete guide to MTG formats covers where the set fits in the release calendar.
Conclusion: A Type in Retreat, Characters That Are Not
Planeswalkers are the clearest example in Magic of story and design moving together. The de-sparking was a narrative event, but it was also a design decision about a card type that had become the default answer to "what should the mythic be" — and the answer to that question is more interesting now than it was.
Mechanically nothing has changed. Loyalty counters, one ability per turn at sorcery speed, dead at zero, attackable by creatures. Those rules have been stable for years and are unlikely to move.
What changed is scarcity, and what did not change is the characters. Jace, Chandra and Liliana are still the faces of the game — a growing number of them just wear a different card type now.
Citations & Resources
- MTG Wiki: Planeswalker card type and rules history
- MTG Wiki: The Gatewatch — members and history
- Wizards of the Coast: Doing the Aftermath — Rosewater on the de-sparking
- MTG Wiki: March of the Machine and the Phyrexian invasion
- Wizards of the Coast: Comprehensive Rules — planeswalkers (CR 306)
Related Guides
- MTG State-Based Actions — why a planeswalker at zero loyalty dies instantly
- MTG Legend Rule Explained — including the 2018 removal of planeswalker uniqueness
- The Ultimate Guide to MTG Counters — loyalty counters among every other type
- Complete Guide to MTG Formats — where planeswalkers are legal and playable
- How to Get Into Magic: The Gathering — if the characters brought you here first
- MTG Symbols Explained — reading the loyalty box and everything else on the card
- What Haste Means in MTG - and why loyalty abilities never need it
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