TMNT Commander Deck: Turtle Power! Decklist, Price, Upgrades

TMNT Commander deck Turtle Power!: $52.12 on 8 Nov 2026 for $71.37 of cards, but a 15.3% win rate. Full 100-card decklist, best turtle pair and cheap upgrades.

Shon Atsil18 min readMagic
TMNT Commander deck: the foil borderless commanders from the Turtle Power! precon fanned out on a dark green background: Heroes in a Half Shell in the centre, with Leonardo, the Balance and Donatello, the Brains on the left and Michelangelo, the Heart and Raphael, the Muscle on the right

Commander decks

  1. Teenage Mutant Ninja Turtles Commander Deck: Turtle Power!

    Teenage Mutant Ninja Turtles Commander Deck: Turtle Power!

    The only TMNT Commander deck: a good buy at about $50 if you plan to upgrade it

    • Pro: Cards worth $71.37 against a $52.12 sealed price (8 November 2026)
    • Pro: Six foil borderless commanders and 43 new cards
    • Pro: Five-colour mana base with City of Brass and 26 other non-basic lands
    • Con: 15.3% win rate unmodified, D tier on Playgroup.gg
    • Con: Tokens, counters and three creature types to track: not a first deck

    Price

    $52.12TCGplayer market, 8 November 2026

The Short Answer

Turtle Power! is the only TMNT Commander deck. It came out on 6 March 2026 at a $69.99 MSRP: a five-colour, 100-card deck with 43 new cards and six foil borderless commanders, led by Leonardo, the Balance or Heroes in a Half Shell.

At TCGplayer market prices of 8 November 2026 it sells for $52.12, and the 100 cards inside add up to $71.37. That's a fair price for a deck you'll play. But unmodified it wins only 15.3% of tracked four-player games, so plan on upgrades. The four most-added ones for the Leonardo + Michelangelo build cost about $9.60 together.

This page covers the one deck in detail: what's in the box, which turtles to pick as commanders, the full decklist with prices, what the deck is worth against what it costs, how it plays, and which cards to swap. For every other precon since 2023, see our Commander precons price table.

TMNT Commander deck at a glance

DetailTurtle Power!
ProductTeenage Mutant Ninja Turtles Commander Deck (set code TMC)
Released6 March 2026
MSRP$69.99
TCGplayer, 8 Nov 2026$52.12 market (lowest listing $44.48)
Cards worth, 8 Nov 2026$71.37 (1.37× the price)
Face commanderLeonardo, the Balance (Wizards)
Other foil commandersHeroes in a Half Shell, Donatello, Splinter, Raphael, Michelangelo
ColoursWhite, blue, black, red and green
New cards43
Bracket2, no Game Changers
Win rate unmodified15.3% over 235 games, D tier (Playgroup.gg, 9 Nov 2026)

What comes in the Turtle Power! box?

The TMNT precon came out with the main set on 6 March 2026 (see our 2026 release schedule). Wizards' decklist announcement (Jubilee Finnegan, 18 February 2026) lists:

  • 1 ready-to-play 100-card Commander deck
  • 1 traditional foil face commander with borderless art (Leonardo, the Balance)
  • 5 traditional foil featured commanders with borderless art
  • 94 non-foil cards
  • 10 double-sided tokens: Food // Ninja, Food // Rat, Clue // Rat, Clue // Ooze, Treasure // Robot, Treasure // Copy, Treasure // Ninja, Mutagen // Ninja, Mutagen // Robot and Mutagen // Copy
  • 1 deck box

The six foils are all part of the 100 cards, not extras. By card type the deck runs 31 creatures, 10 sorceries, 9 artifacts, 6 instants, 5 enchantments and 39 lands, 12 of them basic.

The 43 new cards are numbered 1 to 43 in the Teenage Mutant Ninja Turtles Eternal set (TMC) on Scryfall. Cards 44 to 82 are reprints such as Sol Ring, Blasphemous Act and Assassin's Trophy, and six more cards (Lita, Mona Lisa, Lessons from Life, Everything Pizza, Escape Tunnel and Turtle Lair) are printings from the main TMNT set, as are the basics.

Who is the commander of the TMNT precon?

Leonardo, the Balance is the face commander, but the deck is built to be led by Heroes in a Half Shell alone or by Leonardo plus a second turtle.

This is where sources disagree. Wizards names Leonardo, the Balance as the face commander. MTGJSON, EDHREC, Draftsim and our own price table list Heroes in a Half Shell as the commander, and Playgroup.gg lists Leonardo with Splinter. All of them are right in a way: the deck ships with six foil commanders and gives you two ways to build it.

Option 1: Heroes in a Half Shell alone. It costs one mana of each colour (WUBRG) and is a 5/5 with vigilance, menace, trample and haste. Whenever your Mutants, Ninjas and/or Turtles deal combat damage to a player, each of them gets a +1/+1 counter and you draw a card.

How does Partner—Character select work?

Option 2: two commanders with Partner—Character select. "Partner—Character select lets you have two commanders with that ability," per Wizards. Six cards in the deck have it:

CardCostColour identityWhat it does
Leonardo, the Balance3WAll fiveOnce each turn, when a token you control enters, put a +1/+1 counter on each creature you control. WUBRG: your creatures gain menace, trample and lifelink.
Donatello, the Brains2UBlueWhen you create tokens, you also create a Mutagen token.
Splinter, the Mentor1BBlackMenace. Makes a Mutagen token when it or another nontoken creature you control leaves the battlefield.
Raphael, the Muscle4RRedDoubles damage from your creatures with counters on them. Makes a Mutagen token when it enters.
Michelangelo, the Heart1GGreenTrample. If you attacked, at the start of your second main phase put a +1/+1 counter on a creature and create a Food token.
April O'Neil, Live on the Scene1UBlueInvestigates (makes a Clue) whenever a Mutant, Ninja or Turtle you control enters. Not one of the six foils.

A Mutagen token is an artifact: pay 1, tap and sacrifice it to put a +1/+1 counter on a creature, at sorcery speed.

The rule that matters: keep Leonardo. His WUBRG ability gives him a five-colour identity, so Leonardo plus any partner can run the whole 100-card list. Every other partner is one colour, so a pair without Leonardo, such as Donatello and Michelangelo, has a two-colour identity and can't play most of the deck.

Best commander pairing for Turtle Power!

Leonardo + Michelangelo. EDHREC deck counts on 9 November 2026:

Commander(s)Decks on EDHREC
Leonardo + Michelangelo10,709
Heroes in a Half Shell4,501
Leonardo + Raphael2,008
April O'Neil + Leonardo1,574
Donatello + Leonardo1,238
Donatello + Michelangelo1,125
Leonardo (alone)1,068
Michelangelo + Raphael757
Leonardo + Splinter355

Leonardo and Michelangelo is the most-built version by more than twice the next one, and Draftsim picked the same pair. It works because of the cards: every turn you attack, Michelangelo makes a Food token, and if no other token has entered that turn, it makes Leonardo put a +1/+1 counter on every creature you control (once per turn). Both cost two to four mana, so they're out early. Heroes in a Half Shell hits harder but needs all five colours on turn five.

How the deck plays

In two lines: make a wide board of Mutant, Ninja and Turtle tokens and creatures, grow them with +1/+1 counters, then attack. Leonardo adds counters to the whole team when a token enters, Heroes adds counters and draws a card on every hit, and Raphael doubles the damage of anything with a counter on it.

The counter engines are the new enchantments and artifacts: High Score adds one extra counter every time you put counters on a creature, Level Up doubles an enchanted creature's counters each time it attacks, Arcade Cabinet puts a counter on up to four creatures, then for 2 mana and a sacrificed token doubles the counters on one creature, and Coin of Mastery adds counters for mana spent from artifacts. Endless Foot Assault makes a tapped and attacking 1/1 Ninja for each opponent whenever you attack. Ninja Pizza turns Food tokens into mana of any colour.

The deck has four board wipes. Wave Goodbye bounces every creature without a +1/+1 counter, so your countered team stays. Vanquish the Horde, Game Over and Blasphemous Act destroy all creatures, yours included, and Continue? returns up to four of your creatures that died that turn.

How strong is Turtle Power! out of the box?

Weak. On Playgroup.gg, which tracks four-player games between unmodified precons, Turtle Power! had won 15.32% of 235 games on 9 November 2026. That puts it in the D tier (under 18%), 85th of the 92 precons ranked. A random seat in a four-player game wins 25%.

What bracket is the TMNT precon?

Bracket 2. It has no Game Changers, and Playgroup.gg lists the unmodified deck at Bracket 2.

Full Turtle Power! decklist (100 cards)

31 creatures (including the six commanders), 10 sorceries, 9 artifacts, 6 instants, 5 enchantments and 39 lands. The list is Wizards', and matches MTGJSON's. Prices are TCGplayer market prices for the exact printing in the deck, from tcgcsv.com (last updated 8 November 2026, 20:05 UTC). The six commanders are foil and priced as foil. Cards without a price are under $1. New cards are marked new.

Commanders (6)

CardPrice
Heroes in a Half Shell (new)$0.58 foil
Leonardo, the Balance (new, face commander)$0.63 foil
Donatello, the Brains (new)$0.50 foil
Splinter, the Mentor (new)$0.42 foil
Raphael, the Muscle (new)$0.73 foil
Michelangelo, the Heart (new)$0.79 foil

Other creatures (25)

CardPrice
Irma, Part-Time Mutant (new)$3.47
Vigor$1.93
Big Mother Mouser (new)$1.14
April O'Neil, Live on the Scene (new)
Baxter, Fly in the Ointment (new)
Krang, the All-Powerful (new)
Ray Fillet, Wave Warrior (new)
Bebop, Skull & Crossbones (new)
Dimension X Pizzasaur (new)
Rat King, Pale Piper (new)
Shredder, Shadow Master (new)
Casey Jones, Back Alley Brute (new)
Electric Seaweed (new)
Tempestra, Dame of Games (new)
Tokka & Rahzar, Unsupervised (new)
Leatherhead, Iron Gator (new)
Rocksteady, Mutant Marauder (new)
Roadkill Rodney (new)
Lita, Little Orphan Amphibian (TMT)
Mona Lisa, Science Geek (TMT)
Acidic Slime
Biogenic Ooze
Steelbane Hydra
Voracious Hydra
Corpsejack Menace

Instants (6) and sorceries (10)

CardTypePrice
Assassin's TrophyInstant$1.13
Continue? (new)Instant$1.12
Swift Demise (new)Instant
Shellshock (new)Instant
Special Move (new)Instant
Double Jump // Flying Kick (new)Instant
Wave GoodbyeSorcery$1.07
Blasphemous ActSorcery$0.89
Vanquish the HordeSorcery
Game Over (new)Sorcery
Here Comes a New Hero! (new)Sorcery
Fast Forward (new)Sorcery
Super Combo (new)Sorcery
Lessons from Life (TMT)Sorcery
CultivateSorcery
HarmonizeSorcery

Artifacts (9) and enchantments (5)

CardTypePrice
Sol RingArtifact$1.77
Coin of Mastery (new)Artifact$1.39
Chromatic LanternArtifact$0.71
Arcane SignetArtifact$0.59
Arcade Cabinet (new)Artifact
Exploding Barrel (new)Artifact
Foot Chopper (new)Artifact
Mole Module (new)Artifact
Everything Pizza (TMT)Artifact
Ninja Pizza (new)Enchantment$2.91
Endless Foot Assault (new)Enchantment$1.71
Level Up (new)Enchantment$1.59
High Score (new)Enchantment$0.80
Together ForeverEnchantment

Lands (39)

CardPrice
City of Brass$10.94
Spire Garden$5.34
Undergrowth Stadium$4.68
Hidden Hideout (new)$1.74
Fabled Passage$1.19
Hinterland Harbor$0.60
Big Apple, 3 a.m. (new)
Escape Tunnel (TMT), Turtle Lair (TMT)
Ash Barrens, Command Tower, Evolving Wilds, Exotic Orchard, Path of Ancestry, Vibrant Cityscape
Cinder Glade, Dragonskull Summit, Grand Coliseum, Rain-Slicked Copse, Rootbound Crag, Smoldering Marsh, Sodden Verdure, Sunken Hollow, Vernal Fen
Thriving Grove, Thriving Isle, Thriving Moor
2 Plains, 2 Island, 2 Swamp, 2 Mountain, 4 Forest

That's 27 non-basic lands, a lot for a precon, and most of the deck's value.

Most valuable cards in Turtle Power!

The top five, at TCGplayer market on 8 November 2026:

  1. City of Brass: $10.94. Taps for any colour and deals 1 damage to you.
  2. Spire Garden: $5.34. A red-green dual land.
  3. Undergrowth Stadium: $4.68. A black-green dual land.
  4. Irma, Part-Time Mutant: $3.47, the most valuable new card. A three-mana 1/1 that becomes a copy of another creature you control at the start of each of your combats, then gets a +1/+1 counter.
  5. Ninja Pizza: $2.91, new. Makes a Food at the start of each second main phase, and your Foods can tap and be sacrificed for one mana of any colour.

Only 16 of the 100 cards sell for $1 or more. The other eleven are Vigor ($1.93), Sol Ring ($1.77), Hidden Hideout ($1.74), Endless Foot Assault ($1.71), Level Up ($1.59), Coin of Mastery ($1.39), Fabled Passage ($1.19), Big Mother Mouser ($1.14), Assassin's Trophy ($1.13), Continue? ($1.12) and Wave Goodbye ($1.07).

Prices have fallen since release. Draftsim's February 2026 review put Vigor at about $20, Steelbane Hydra at about $11 and City of Brass at $20; on 8 November 2026 they were $1.93, under $1 and $10.94.

How much does the TMNT Commander deck cost?

The MSRP is $69.99. On TCGplayer it sold for $52.12 (market price, 8 November 2026), and the 100 cards inside added up to $71.37.

Date checkedSealed (TCGplayer market)100 cards add up toCards ÷ price
18 Oct 2026$54.59$74.841.37×
19 Oct 2026$54.86$74.481.36×
26 Oct 2026$51.99$73.481.41×
2 Nov 2026$48.96$76.871.57×
9 Nov 2026$52.12$71.371.37×

Each check uses tcgcsv's latest copy of TCGplayer's prices; the 9 November check is their 8 November 2026, 20:05 UTC update, the same data as the card prices above. At those prices the cards are worth $19.25 more than the sealed deck. The deck sells about 25% under its $69.99 MSRP, and the lowest TCGplayer listing in that update was $44.48.

Read the $71.37 with care:

  • $43.12 is in the 16 cards worth $1 or more. The other 84 cards add up to $28.25, and nobody buys a $0.30 common on its own. So the cards you could realistically sell come to less than the deck costs.
  • $21 of it is three lands: City of Brass, Spire Garden and Undergrowth Stadium.
  • Market price is what buyers pay. A seller keeps less after fees and shipping.

So it's not a deck to buy and break up for profit. It's a fair price for a playable five-colour deck with a good mana base, and you get the six foil commanders, the tokens and the box with it.

TMNT Commander deck upgrades: how to upgrade Turtle Power!

The best upgrades are cheap, because most of them came out in the same set. These are the 12 cards most often added to Leonardo + Michelangelo decks on EDHREC, the build recommended above, that aren't in the precon. EDHREC gives each card's share of the decks that could run it (10,511 to 10,709 decks, 9 November 2026); the last column gives the same share for the 3,985 to 4,501 Heroes in a Half Shell decks. Prices are TCGplayer market: tcgcsv's 8 November 2026 update for TMNT cards, the cheapest non-foil printing on Scryfall (9 November 2026) for the rest.

CardWhat it doesIn Leo + Mikey decksIn Heroes decksPrice
Michelangelo, Weirdness to 11Two-mana 1/1. Makes a Mutagen token, and every time you put +1/+1 counters on a creature you put one more.63%57%$2.23
Mikey & Leo, Chaos & OrderTwo-mana 2/2. Draw a card the first time each turn you put a counter on one of your creatures.57%53%$1.19
The OozeTwo-mana artifact. Makes Mutagen tokens when a creature with +1/+1 counters leaves the battlefield.51%44%$4.09
Hardened ScalesOne-mana enchantment. Each time +1/+1 counters go on your creature, it gets one more.47%36%$2.12
Mutagen Man, Living OozeX+GG 2/3 trample. Makes X Mutagen tokens when it enters, and your artifact tokens cost 1 less to activate.47%28%$1.84
Doubling SeasonFive-mana enchantment. Doubles the tokens you create and the counters put on your permanents.40%31%$31.70
Splinter, Radical RatYour Ninja triggers happen twice, and you can make a Ninja unblockable.37%49%$0.43
Michelangelo, Mutant BFFFour-mana 4/4. Makes a Mutagen token when it enters or attacks; your creatures with counters can't be blocked by more than one creature.35%41%$0.29
Path to ExileOne-mana instant. Exile a creature; its controller may search for a basic land.34%32%$1.08
Mikey & Don, Party PlannersPlay lands and cast Mutant, Ninja and Turtle spells from the top of your library; those creatures get a +1/+1 counter. Ward 2.33%57%$0.36
Academy ManufactorThree-mana artifact creature. When you'd make a Clue, Food or Treasure, you make one of each.32%not listed$8.43
Raphael, the NightwatcherYour attacking creatures have double strike.32%52%$0.77

The eight TMNT-set cards in the table cost $11.20 together and fill the deck with more turtles and more ways to add counters. Heroes in a Half Shell decks lean harder on Ninjas and extra combats: they also run Raph & Leo, Sibling Rivals (47%, $0.47), Dark Leo & Shredder (44%, $3.71) and Raph & Mikey, Troublemakers (42%, $2.77). Each card works whichever commanders you pick, as long as the colours fit: with Leonardo, everything fits.

More staples that fit the plan, at the cheapest non-foil printing's TCGplayer price on Scryfall (9 November 2026) and their share of Leonardo + Michelangelo decks:

For more ways to stack counters, see our MTG counters guide.

What to cut

EDHREC's precon guide (Nick Wolf, 19 February 2026) suggests five cuts: Acidic Slime, Biogenic Ooze, Blasphemous Act, Voracious Hydra and Lita, Little Orphan Amphibian. Playgroup.gg tracks upgraded copies of the deck. Across 42 tracked upgrades (9 November 2026), the cards cut most often were:

CardCut in
Mole Module64%
Rat King, Pale Piper62%
Acidic Slime55%
Electric Seaweed55%
Biogenic Ooze50%
Voracious Hydra48%
Tempestra, Dame of Games43%
Krang, the All-Powerful40%
Harmonize33%
Here Comes a New Hero!33%

The cards added most often in those 42 upgrades: Splinter, Radical Rat (33%), The Ooze and Raphael, the Nightwatcher (26% each), and Michelangelo, Weirdness to 11, Mutagen Man, Living Ooze and Raph & Leo, Sibling Rivals (24% each).

The pattern: cut the creatures that aren't Mutants, Ninjas or Turtles and don't add counters (the Oozes, the hydras, Electric Seaweed), and the expensive new cards that do little on their own. Keep the cards that score highest for synergy with Heroes on EDHREC: High Score, Hidden Hideout, Continue?, Level Up, Wave Goodbye, Irma and Turtle Lair.

Does Turtle Power! have combos?

No. EDHREC's guide says the deck "is all about synergy, not combos", and Commander Spellbook finds no combo in the list. If you want one, two pieces are already in the box: Vigor and Corpsejack Menace, with Triskelion (or Deathbringer Thoctar) added, give infinite damage and infinite +1/+1 counters, per EDHREC.

Is the TMNT Commander deck worth it?

At about $50, yes, for a deck you'll play and upgrade; at the $69.99 MSRP, no. Draftsim gave it a thumbs up "assuming I can get it in the intended $50 range". EDHREC graded it B and called the $69.99 price "a pretty significant jump" over the $49.99 Lorwyn Eclipsed precons. Who it suits:

  • TMNT fans with a casual group: buy it at $50 to $55 and play it as Leonardo + Michelangelo. It's a Bracket 2 deck, so it fits tables of other precons, but expect to lose more than you win until you add the cheap TMT legends above.
  • Players who'll upgrade: buy it. You get 27 non-basic lands, Sol Ring, Arcane Signet and Chromatic Lantern, six foil commanders and the tokens, then about $11 of TMNT-set upgrades makes it a different deck.
  • New players: pick something simpler. Draftsim called it "a bit complex for the new-player experience". You track +1/+1 counters, five kinds of tokens (Food, Clue, Treasure, Mutagen and creatures) and three creature types, in five colours. For new players and families who want TMNT, Turtle Team-Up is the simpler option: four 60-card turtle decks, a 38-card enemy deck to play against together and 4 Play Boosters ($49.99 MSRP, $33.89 TCGplayer market on 8 November 2026). Our Commander precons guide and best 2025 Commander decks have beginner picks.
  • Collectors after the expensive turtles: don't buy the deck. Its foils are under $1. The surge foils come from Collector Boosters.
  • Anyone who only wants one card: buy the single. City of Brass costs $10.94 on its own.

Skip it at the $69.99 MSRP. Its TCGplayer market price has stayed between $48.96 and $54.86 at every weekly check since 18 October 2026.

Need a home for it? Our guides to MTG sleeves and deck boxes cover 100-card decks.

Is there more than one TMNT Commander deck?

No. Turtle Power! is the only Commander deck in the Teenage Mutant Ninja Turtles release. The other TMNT products:

  • Play Booster box: for opening packs and drafting the main TMNT set, including the TMT legends used to upgrade this deck. See what a TMNT Play Booster box is worth this week.
  • Turtle Team-Up: a co-op product, not Commander: four 60-card turtle decks mixing TMT and TMC cards (8 new-to-Magic TMC cards in each), a 38-card enemy deck, 4 Play Boosters and 4 deck boxes, at a $49.99 MSRP per Wizards. TCGplayer market was $33.89 on 8 November 2026.
  • Collector Booster box: where the surge foil Pixel turtles come from. See the TMNT Collector Booster box EV.
  • Other Universes Beyond precons: the four Marvel Commander decks from Marvel Super Heroes sell for $35 to $69 at TCGplayer market prices of 8 November 2026 (Wakanda Forever $35.30 to Doom Prevails $68.59), and the four Star Trek decks come out on 13 November 2026 at $74.99. More on the crossover sets in our Universes Beyond guide.

Conclusion

Turtle Power! is a fair buy at about $52: $71.37 of cards, a five-colour mana base, and six foil commanders, at TCGplayer market prices of 8 November 2026. It's weak out of the box, with a 15.3% win rate among unmodified precons, so treat it as a base. Build it as Leonardo + Michelangelo, and add Michelangelo, Weirdness to 11, Mikey & Leo, The Ooze and Hardened Scales first, for about $9.60 together at 8–9 November prices.

Don't pay the $69.99 MSRP, don't buy it for the foil turtles, and don't make it your first Commander deck. For every other precon with this week's prices, see our Commander precons table.


Citations & Resources


Frequently Asked Questions