Quick Verdict
A flavor-packed Secret Lair drop that introduces the unique 'Friends Forever' mechanic, offering powerful Commander options for both budget players and collectors.
TOP RECOMMENDATIONS

Eleven, the Mage
The Mage - The star of the show
- ✓Cares about hand size—specifically holding 11 cards
- ✓Cast instant/sorcery spells for free with 11 cards in hand

Chief Jim Hopper
The Chief - Represents the law
- ✓Investigates when he attacks
- ✓Dealing combat damage allows you to use clues for mana

Mike, the Dungeon Master
The Paladin - The glue that holds the party together
- ✓Recursion engine for creatures
- ✓Tap and pay 2 mana to return a creature from graveyard

Will the Wise
The Cleric - Physically weak but spiritually connected
- ✓Everyone investigates when he enters or leaves
- ✓Generates massive amounts of Clue tokens

Dustin, Gadget Genius
The Artificer - Ramp engine for artifacts
- ✓Taps to add two colorless mana for artifact abilities
- ✓Perfect for equipment or complex artifact interactions

Lucas, the Sharpshooter
The Hunter - Pinger who sacrifices artifacts
- ✓Deals damage to creatures by sacrificing artifacts
- ✓Can goad creatures, forcing opponents to attack each other

Max, the Daredevil
The Zoomer - Brings the speed
- ✓Untaps a creature and gives it haste on second spell each turn
- ✓Pairs perfectly with Lucas or mana dorks

Mind Flayer, the Shadow
The Big Bad - A terrifying card in the 99
- ✓Exiles opponents' cards face down and lets you play them
- ✓Effectively 'possesses' their library

The Upside Down (Flip Side)
Atmosphere King - The back side of the Laboratory
- ✓Taps for Colorless, or Black if you pay life
- ✓Perfect for casting the Mind Flayer
SAFETY TECHNOLOGY Expert Analysis.
The Upside Down has breached the Blind Eternities. In a surprise collaboration that kicked off the "Universes Beyond" era, Wizards of the Coast partnered with Netflix to bring the kids from Hawkins, Indiana, to the tabletop.
Released as part of the October Superdrop 2021, Secret Lair x Stranger Things wasn't just a cosmetic reskin—it introduced entirely new, mechanically unique cards representing Eleven, Hopper, the Demogorgon (Mind Flayer), and the rest of the party. While they aren't Modern-legal staples like the Assassin's Creed set, they have carved out a beloved niche in Commander thanks to the flexible and flavor-rich "Friends Forever" mechanic.
In this dossier, we'll investigate the "Friends Forever" mechanic, break down the best Commander pairings, and analyze the financial split between the collectible Secret Lair originals and the budget-friendly "Universes Within" reprints.
Set Overview: Secret Lair Drop
Unlike a full booster release, this was a Secret Lair Drop, available only for a limited print-to-order window in late 2021. This means supply is finite for the original "actor likeness" versions.
STATUS: The original print run is long gone. TCGPlayer and eBay are your only options for the Stranger Things art. However, budget players can find the "Universes Within" versions (The List copies from Streets of New Capenna) for a fraction of the price.
Mechanics Deep Dive: Friends Forever
The core innovation of this drop is Friends Forever, a thematic twist on the powerful Partner mechanic.
How it Works
"Friends Forever" allows you to have two Commanders if both of them have the keyword.
- The Catch: You cannot mix and match with standard Partner commanders (like Thrasios or Tymna). You must pair a "Friends Forever" card with another "Friends Forever" card.
- The Payoff: This allows you to mix colors freely. Pairing Eleven (Grixis - UBR) with Mike (Selesnya - GW) gives you a full 5-color WUBRG deck!
The Party: Character Profiles
Let's meet the kids and see how they translate to Magic mechanics.
The Powerhouse: Eleven, the Mage
Archetype: Spellslinger / Hand Size Matters
See our top picks above for detailed information about Eleven, the Mage and Chief Jim Hopper.
The Heart: Mike, the Dungeon Master
Archetype: Recursion / Group Hug
See our top picks above for detailed information about Mike, the Dungeon Master and Will the Wise.
The Specialists: Dustin, Lucas & Max
See our top picks above for detailed information about Dustin, Lucas, and Max.
The Threat: Mind Flayer, the Shadow
Archetype: Theft / control
See our top picks above for detailed information about Mind Flayer, the Shadow.
Commander Strategy Guide: Best "Friends Forever" Pairs
The real magic happens when you pair them up. Here are the top-tier combinations dominating kitchen tables.
1. The "Full Party" (5-Color Goodstuff)
- Commanders: Eleven, the Mage + Mike, the Dungeon Master
- The Strategy: This pair gives you access to all five colors (WUBRG), allowing you to play the absolute best cards in Magic's history.
- The Engine: Eleven provides card advantage and mana cheating. She wants you to have a massive hand size, which naturally leads to drawing tons of cards.
- The Safety Valve: Mike (Othelm) is your insurance policy. If your big threats get removed, Mike brings them right back. His ability to recur creatures is invaluable in a deck that attracts a lot of hate.
- The Win Condition: You aren't winning with commander damage here. You are winning by casting Ruinous Ultimatum to destroy everything your opponents own, or Genesis Wave for X=20 to put your entire deck onto the battlefield.
- The 99 Essentials:
- Ramp: Birds of Paradise, Noble Hierarch, Chromatic Lantern.
- Hand Size: Reliquary Tower, Thought Vessel, Sea Gate Restoration.
- Big Spells: Expropriate, Rise of the Dark Realms, Aminatou's Augury.
2. Mardu Clues (Aristocrats & Value)
- Commanders: Chief Jim Hopper + Will the Wise (or Wernog)
- The Strategy: This deck is a text-book Aristocrats build that uses Clue tokens as its primary fuel source.
- Hopper is your aggressive investigator. He generates clues just by attacking, and his secondary ability turns those clues into mana rocks, fixing your mana in standard Boros colors.
- Will (Wernog) is your passive generator. Every time he enters or leaves, you and an opponent create a clue. By "blinking" him (exiling and returning him immediately), you can generate 4-6 clues in a single turn cycle.
- The Win Condition: You win by weaponizing the act of sacrificing clues. You don't even need to attack.
- The 99 Essentials:
- Pingers: Mirkwood Bats, Marionette Master, Disciple of the Vault (whenever an artifact hits the grave, opponent loses life).
- Doublers: Mondrak, Glory Dominus, Anointed Procession (make 2 clues instead of 1).
- Utility: Goblin Welder (swap a clue for a big artifact robot).
3. Temur Artifacts (The "Zoomer" Combo)
- Commanders: Lucas, the Sharpshooter + Max, the Daredevil
- The Strategy: This is a high-speed, high-synergy artifact deck that plays differently than your standard Izzet artifact list.
- Lucas (Bjorna) is a control piece in the command zone. He turns your trash (spare treasures, food, clues) into direct damage.
- Max (Elmar) is the gas pedal. Her ability to untap a creature is the key. You can tap Lucas to shoot something, cast a second spell to trigger Max, untap Lucas, and shoot again.
- The Infinite Combo: With Freed from the Real or Pemmin's Aura attached to a mana dork that taps for Blue, you can generate infinite mana. Then, use Lucas to sacrifice infinite tokens to ping the entire table to death.
- The 99 Essentials:
- Untappers: Seedborn Muse, Drumbellower, Quest for Renewal.
- Artifact Fodder: Sai, Master Thopterist, Third Path Iconoclast.
4. The Science Bros (Azorius Artifact Ramp)
- Commanders: Dustin, Gadget Genius + Will the Wise (Esper - W/U/B) or Mike (Bant - G/W/U)
- The Strategy: While less popular, pairing Dustin with anyone gives you access to a Commander who taps for two mana.
- In an Esper shell (with Will), you can build a heavy control deck that uses Dustin to power out massive artifacts like Portal to Phyrexia or Darksteel Forge way ahead of curve.
- Dustin helps pay for the expensive activation costs of cards like Planar Bridge or Staff of Domination.
Financial Analysis: Secret Lair vs. Universes Within
COLLECTOR ALERT: There is a massive price disparity between the version with the Netflix characters and the Magic-themed versions. Choose wisely based on your budget.
| Card (Character) | Secret Lair Price (Est.) | Universes Within (New Capenna) | Savings |
|---|---|---|---|
| Eleven | ~$19.10 | ~$0.50 (Cecily) | 97% |
| Hopper | ~$18.95 | ~$1.20 (Sophina) | 93% |
| Will | ~$10.50 | ~$4.45 (Wernog) | 58% |
| Mind Flayer | ~$15.00 | ~$1.50 (Arvinox) | 90% |
- For Players: Buy the Universes Within versions. You can build the exact same deck for $10 instead of $180.
- For Collectors: The Secret Lair versions hold a premium because they are unique art pieces. If you love the show, the price tag is the cost of fandom.
The Upside Down (Land)
One special mention goes to the land card, Hawkins National Laboratory // The Upside Down. See our top picks above for detailed information.
Flavor Wins & Flops
Win: Eleven's Hand Size Eleven needing "11 cards" to go super-saiyan is the kind of literal design we love. It forces you to play a specific way (hoarding resources) that mimics her strain and eventual release of power. When you cast a spell for free, it truly feels like a telekinetic blast.
Win: Will's Phasing Will "phasing out" is a perfect mechanical representation of him slipping between the real world and the Upside Down. He's there, but he's not there. The fact that his entry and exit triggers Investigate (creating clues) mirrors the show's plot perfectly: every time Will disappears or reappears, the mystery deepens and the characters learn a little more about what's going on.
Win: The Mind Flayer's Possession Current Arvinox, the Mind Flail designs are terrifying. The mechanic of exiling cards face down and casting them is a direct translation of the Flayer "possessing" hosts in the show. You aren't just killing your opponents; you are taking their best assets (Billie, the rats, the citizens of Hawkins) and turning them against their former allies.
Flop: Mike's Colors Mike being Green/White (Selesnya) feels a bit odd for a Dungeon Master. While the recursion (healing) fits a Cleric/Paladin vibe, his leadership role often feels more Red/White (Boros) or Blue (knowledge) in the show. He is emotional, rash, and deeply loyal, which usually pushes towards Red. Green feels like a mechanical necessity for the 5-color pairing rather than a Vorthos homerun.
Flop: Dustin's Limitations Dustin is a genius, but limiting his mana production only to artifact abilities feels slightly too narrow. While it represents his gadgets (Cerebro, the ham radio), it makes him significantly harder to build around than the others, leaving him often the last kid picked for the team—a sad irony for the most competent member of the party.
Conclusion
The Stranger Things x Secret Lair drop remains one of the best executions of the "Universes Beyond" concept. By using the "Friends Forever" mechanic, Wizards captured the core theme of the show—strength in unity—while giving Commander players a highly customizable playground.
Whether you're assembling a budget version with Cecily and Othelm, or blinging out a full Hawkins crew, these cards offer a unique gameplay experience that stands the test of time.
Verdict: A "Must-Have" for 5-color Commander fans and fans of the show. For everyone else, the Universes Within versions are excellent budget staples.
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